jackhwalters / The-Fast-Fourier-Transform-and-Spectral-Manipulation-in-Max-MSP-and-Jitter-beta

This project explores the mathematics of the Fast Fourier Transform (FFT) and their application in the programming environment Max, and the subsequent spectral effects that are possible in Max’s openGL extension Jitter.
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Question: Spectral manipulation on 3D axis #1

Open quintendewilde opened 2 months ago

quintendewilde commented 2 months ago

Hi @jackhwalters

I found your tutorial on Cycling74 and maybe you can help me?

I want to play with spectral manipulation and I tried a lot of things. But I'm unable to figure out how to achieve the result as shown in the image.

Its a voice landscape effect.

Do you have any tips on this? :)

eg1

jackhwalters commented 2 months ago

Hi @quintendewilde

I would recommend cloning this repo and running it in Max/MSP to get an idea of how I used Jitter to manipulate the spectral data and produce the altered audio. The PDF 'The Fast Fourier Transform and Spectral Manipulation in Max/MSP and Jitter' in this repo has a explaner of how each effect works. I'd recommend looking at effects 1.5.1 blur_water, 1.6.1 frequency_warp, and 1.6.2 spectral_rolling_pin in particular.