jacklaplante / Unity-URP-Terrain-Shader

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Shader uses x instead of y in HDRP #1

Closed ghost closed 2 years ago

ghost commented 2 years ago

In HDRP the shader changes the textures on the x instead of the y, similar to at the very end of your youtube video. Unfortunately like in the video, regenerating the mesh does not fix the issue.

ghost commented 2 years ago

My apologies. Made the mistake of simply downloading only the shadergraph to quick test it. If you download the whole repo and /or follow the tutorial like a normal person, it works on the y axis just fine.