jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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quest-branch/npc: add support for scripting calls #108

Closed jackmakesthings closed 8 years ago

jackmakesthings commented 8 years ago

This was loosely functioning in an earlier version; want to try using funcref and call() to add scripting support to npc quest branches. So in addition to setting a new state and closing or continuing the dialog, there could be function calls with parameters inside a dialogue block.