This was loosely functioning in an earlier version; want to try using funcref and call() to add scripting support to npc quest branches. So in addition to setting a new state and closing or continuing the dialog, there could be function calls with parameters inside a dialogue block.
This was loosely functioning in an earlier version; want to try using funcref and call() to add scripting support to npc quest branches. So in addition to setting a new state and closing or continuing the dialog, there could be function calls with parameters inside a dialogue block.