For tracking things at a more granular level than overall quest state. Can also think of these as flags. Need to decide where the best place to store/reference this data is - probably on the quest object itself. Working implementation should include an example of one of these vars being used to filter which responses are available during a dialogue. This will likely tie in closely to the recent implementation of arbitrary scripting on quest dialogue options.
For tracking things at a more granular level than overall quest state. Can also think of these as flags. Need to decide where the best place to store/reference this data is - probably on the quest object itself. Working implementation should include an example of one of these vars being used to filter which responses are available during a dialogue. This will likely tie in closely to the recent implementation of arbitrary scripting on quest dialogue options.