jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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allow quests to manage arbitrary vars #111

Closed jackmakesthings closed 8 years ago

jackmakesthings commented 8 years ago

For tracking things at a more granular level than overall quest state. Can also think of these as flags. Need to decide where the best place to store/reference this data is - probably on the quest object itself. Working implementation should include an example of one of these vars being used to filter which responses are available during a dialogue. This will likely tie in closely to the recent implementation of arbitrary scripting on quest dialogue options.