jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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create a boilerplate for interactive items/npcs #120

Open jackmakesthings opened 7 years ago

jackmakesthings commented 7 years ago

This kind of already exists, but probably needs some refactoring as we shift into a more point-click framework for the game. Need to establish the data model for such a thing (as well as what to call it!), and ideally set up an actual godot scene that can act as a creator template.

jackmakesthings commented 7 years ago
jackmakesthings commented 7 years ago

Need to either unify or refactor the existing NPC implementation (still has some leftover logic based on iso tiles and the old scene tree) and the new Item implementation as seen in the newer Panel scenes. Probably best to have a base class for "the player can come over and interact with this" and then see how much actual distinction needs to be made beyond that. Might just be a matter of passing different data to one interface.