jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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panels: prototype teleport/elevator transitions #123

Closed jackmakesthings closed 7 years ago

jackmakesthings commented 7 years ago

May need to revise scene-loading before tackling this one, but goal is to prototype a transition between two spaces that aren't adjacent (so no pan-over effect, probably).

jackmakesthings commented 7 years ago

@Batbro I'm thinking of "teleporters" but that could also mean "elevator" or anything else along those lines - something that changes scenes without visually "moving" the player. We'll need this, right?

Batbro commented 7 years ago

It feels like we're inevitably going to have areas where the camera-pan transition will not be an option, because the angle from which you're viewing the two rooms changes. A quick fade-to-black is the obvious solution, but I'd prefer to come up with something that still visually follows Trace and conveys a sense of direction. Requires some thought, and might require handling on a case-by-case basis.

Your mention of elevators does give me a neat idea for something though...

jackmakesthings commented 7 years ago

Updating this to include elevators, which we're more likely to need in the immediate future than teleporters.