It's useful to know if the player is currently 'on their way' to something - a location, an NPC, etc - and the current idea I have is to track the last-queued input. This should be fairly global, since there are any number of actions the player might take. Probably enough to just keep track of the single most recent input.
It's useful to know if the player is currently 'on their way' to something - a location, an NPC, etc - and the current idea I have is to track the last-queued input. This should be fairly global, since there are any number of actions the player might take. Probably enough to just keep track of the single most recent input.