jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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global I/O: action queue #128

Closed jackmakesthings closed 7 years ago

jackmakesthings commented 7 years ago

It's useful to know if the player is currently 'on their way' to something - a location, an NPC, etc - and the current idea I have is to track the last-queued input. This should be fairly global, since there are any number of actions the player might take. Probably enough to just keep track of the single most recent input.