I can either change how the panel prototype reads in its dialogue data to match the older API, or look into changing that API to mirror the prototype - though that would possibly mean rewriting the whole quest system. Need to approach this one thoughtfully.
I can either change how the panel prototype reads in its dialogue data to match the older API, or look into changing that API to mirror the prototype - though that would possibly mean rewriting the whole quest system. Need to approach this one thoughtfully.