Builds off the feature introduced in jackmakesthings/game-dev#141 - the use case here is overheard conversations. Text appearing over some NPCs as you walk by them = a third-party conversation; doesn't require any intervention from the player apart from entering their space. On hold for now; the NPC as an object in space needs some revisiting one of these days.
Builds off the feature introduced in jackmakesthings/game-dev#141 - the use case here is overheard conversations. Text appearing over some NPCs as you walk by them = a third-party conversation; doesn't require any intervention from the player apart from entering their space. On hold for now; the NPC as an object in space needs some revisiting one of these days.