ideally, this issue is resolved by creating some kind of modular ui base (like a tab container) which can then contain whatever "info tabs" are needed - quest log, resource/skill reference, npc dossiers, main menu, etc. (note: theming is a separate issue; for this one, there just has to be a consistently implemented theme.)
ideally, this issue is resolved by creating some kind of modular ui base (like a tab container) which can then contain whatever "info tabs" are needed - quest log, resource/skill reference, npc dossiers, main menu, etc. (note: theming is a separate issue; for this one, there just has to be a consistently implemented theme.)