Closed jackmakesthings closed 8 years ago
This actually may be as simple as setting a member var "chips" on the player (or globally) and querying that when a check is needed. Probably don't need actual currency management on any larger level than that.
Wiki: https://github.com/jackmakesthings/game-dev/wiki/Chips
Still being discussed; idea is to provide a unit smaller than upgrade points. In-game explanation is that this is a resource generally given from humans to robots as a reward for good performance. Very few high-ranking robots can also distribute these. Every
x
units, the player can redeem units for upgrade points (or possibly other resources?)First steps: prototype a basic exchange system - will interact w/dialogue and inventory systems. Can probably treat similarly to other stats, if that's the simplest way to handle it.