Closed jackmakesthings closed 8 years ago
Updating this to just cover migration; dialogues/quests are proving to be a complex question, so for now the goal is just to get them in place. Refactoring can happen later.
active_branches
checking logic based on quest statesenter_branch
to real dataorient
method to make the player face the right way upon arriving (method should probably belong to player, but be called by NPC)
Set up a template scene for basic npcs in the new folder.