The thought being that the Player can theoretically approach an NPC from different angles, rather than being directed to one spot as in the current implementation. It might even make sense to have both parties orient - to find the line between their two pivot points and turn them both along that?
Seems straightforward, will have to build a test scene.
The thought being that the Player can theoretically approach an NPC from different angles, rather than being directed to one spot as in the current implementation. It might even make sense to have both parties orient - to find the line between their two pivot points and turn them both along that?
Seems straightforward, will have to build a test scene.