Closed jackmakesthings closed 8 years ago
Right now the issue is that if you click an NPC, then click somewhere else that's still near that NPC, the conversation will still launch.
Possible solution: add some logic in the unhandled_input handler on _Environment to cancel out any pending conversations.
Right now the issue is that if you click an NPC, then click somewhere else that's still near that NPC, the conversation will still launch.
Possible solution: add some logic in the unhandled_input handler on _Environment to cancel out any pending conversations.