Want to explore alternatives to the current setup for making the player walk to a certain spot or area in order to interact.
What if pathfinding could be a little smarter by simply directing the player to approach whatever NPC-adjacent spot was closest? Would probably need a little help from the tilemap/environment. Just want to explore options, no particular end goal on this one.
Want to explore alternatives to the current setup for making the player walk to a certain spot or area in order to interact.
What if pathfinding could be a little smarter by simply directing the player to approach whatever NPC-adjacent spot was closest? Would probably need a little help from the tilemap/environment. Just want to explore options, no particular end goal on this one.