jackmakesthings / game-dev

return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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experiment; tile/vector-based npc and player orientation #94

Closed jackmakesthings closed 7 years ago

jackmakesthings commented 8 years ago

Want to explore alternatives to the current setup for making the player walk to a certain spot or area in order to interact.

What if pathfinding could be a little smarter by simply directing the player to approach whatever NPC-adjacent spot was closest? Would probably need a little help from the tilemap/environment. Just want to explore options, no particular end goal on this one.

jackmakesthings commented 8 years ago

This issue is dependent on #104 - need to figure out our options.