Open encounter opened 4 years ago
~Additional note: RenderTextureAllocation
requires a barrier transitioning from eTransferDstOptimal
to eShaderReadOnlyOptimal
when resolving color or depth bindings (not to a surface).~
I included these changes in my merged
branch.
render_texture2d
can't currently be sampled in an hsh pipeline, SamplerBinding only accepts texture_typeless.Another thing to consider is the inability to have a single pipeline accept both a
texture2d
andrender_texture2d
in a general way since the types are not convertible.