Closed Esserg closed 8 years ago
The log is already there https://github.com/jackpoz/BotFarm/blob/master/BotFarm/BotFactory.cs#L42
Debug the application and check where it stops/pauses
Is there any "Logger" and "Appender" to be set in the XML config, like in the TrinityCore files?
https://github.com/jackpoz/BotFarm/blob/master/BotFarm/App.config is all you can configure
OK, thanks for confirming this.
Please try again using latest binaries (make sure to install VS2015 Redistributable first)
All OK. But Some questions: Must do bots anything? They are spawn, and stay in one point and don't doing anything. How can I customize Bot's Names? It need change this settings:?
<BotBehaviorSettings>
<Name>Default</Name>
<Probability>100</Probability>
<AutoAcceptGroupInvites>true</AutoAcceptGroupInvites>
<AutoAcceptResurrectRequests>true</AutoAcceptResurrectRequests>
<AutoResurrect>true</AutoResurrect>
<Begger>false</Begger>
</BotBehaviorSettings>"
bots can be invited to party, can be teleported around, can autorez by walking to their corpse, can beg for money to other non-bot players. You can customize the bots behavior editing https://github.com/jackpoz/BotFarm/blob/master/BotFarm/BotGame.cs and implementing your own logic or keep an eye on https://github.com/jackpoz/BotFarm/commits/master to see which new features are added.
Bot names customization is already tracked at https://github.com/jackpoz/BotFarm/issues/6 , I was thinking about having a list of names that BotFarm can use.
After configuring and launching - clear black window. WIN 7x64. This for ready binaries and for binaries compiled by me. Maybe add any logging.