jackpoz / recastnavigation

Navigation-mesh Toolset for Games
zlib License
0 stars 1 forks source link

Recast bad triangles/infinite loop #1

Open jackpoz opened 5 years ago

jackpoz commented 5 years ago
git checkout -b 3.3.5-recast_bisect 2c85309280dbc9c82029e7ab16dfb01b9235c74e
git cherry-pick -x 2f535adba13bcc0f6fa8ea51386caffce908f85d
$goodhash = git rev-parse HEAD
git merge recastnavigation/master
git rebase $cherryhash --force-rebase
$badhash = git rev-parse HEAD
git bisect start $badhash $goodhash
jackpoz commented 5 years ago

.\mmaps_generator 571 --debugOutput "true" --tile "30,21"

jackpoz commented 5 years ago

a4892d64fe2433814e92c39cfe9b0c425c08aae5 shauren fix (not needed) edb2b16f546d18bb66f1527dddb6189f617ec1b3 shauren 2nd fix 87278b69f08732ddba735f0e4283f89b484ba5d6 shauren warning fix

jackpoz commented 5 years ago

.\mmaps_generator 547 --debugOutput "true" --tile "32,31"

jackpoz commented 5 years ago

try rcMedianFilterWalkableArea after https://gist.github.com/jackpoz/459890396a8b22d77f52938c8671123b

http://digestingduck.blogspot.com/2010/07/recast-area-types-per-triangle.html