Open sekkit opened 4 years ago
It's working fine for me on Windows. Can you please provide more information such as your version of Windows, your C++ compiler version, the reproduction rate of the crash, and any modifications you've made since cloning the repo?
It's working fine for me on Windows. Can you please provide more information such as your version of Windows, your C++ compiler version, the reproduction rate of the crash, and any modifications you've made since cloning the repo?
Windows 10 1903 latest 64bit Unity2018.4.5f1 VS2015/VS2017/VS2019
switching to .net4.x, it crashes everytime^^ Tested on your original project, no code changed at all.
I am also seeing the issue in 2018.3.12f1 after switching to .NET 4.x and running in the editor. I'll investigate a solution. In the meantime, please use .NET 3.5.
Has the issue been solved?
There have been several bug fixes since the issue was reported, so it's possible it's fixed. Can you reproduce with the latest version?
ok. btw I hope coroutine feature could be implemented. either by upgrading c++ version or the other. I've got a plan for impl automatic types generation feature with Mono.Cecil (including nested types). which would help with developing larger projects.
Sounds cool. Definitely feel free to submit a PR if you implement such a feature.
Unity2018.4.5f1, MacOS works fine, but windows crashes.
issue reproduce: When calling MyGameAbstractBaseBallScriptUpdate
CSharp code:
When executes to the line: auto returnValue = Plugin::UnityEngineTimePropertyGetDeltaTime(); It crashes. C++ code:
Exception thrown at 0x00007FFDE974D5D9 (NativeScript_temp.dll) in Unity.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Stacktrace: