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jacksondunstan
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UnityNativeScripting
Unity Scripting in C++
https://jacksondunstan.com/articles/3938
MIT License
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WebGL support?
#24
ZiadJ
closed
5 years ago
1
How to use pure c not c++
#23
mic89
closed
5 years ago
1
Compare Strings
#22
dajevtic
closed
5 years ago
1
String Injection Silent Fail
#21
mthamer
closed
5 years ago
1
Assets/Plugins/Editor/NativeScript.dll does not exist
#20
1028405207
closed
6 years ago
1
Creating a second MyGame::BaseBallScript in the demo project triggers an assertion failure
#19
JmgrArt
closed
6 years ago
1
String support/improvements
#18
JmgrArt
closed
6 years ago
1
[Android] Return type within the C# import for the C++ binding function is always void
#17
JmgrArt
closed
6 years ago
1
Set getter methods to be const
#16
JmgrArt
closed
6 years ago
4
Added a const prefix to input parameters (non-ref and non-out)
#15
JmgrArt
closed
6 years ago
5
Using smart pointers instead of raw pointers
#14
JmgrArt
closed
6 years ago
4
Use C++ headers instead of C headers
#13
JmgrArt
closed
6 years ago
4
[Windows] Bindings generator fails injecting because of carriage return
#12
JmgrArt
closed
6 years ago
2
Crashing on some methods
#11
Jrius
opened
6 years ago
4
Source move fix
#10
Jrius
closed
6 years ago
1
Build products problem
#9
hanbim520
closed
6 years ago
6
Cannot compile bindings.cpp after generating bindings
#8
epitaque
closed
6 years ago
1
android build error
#7
hanbim520
closed
6 years ago
4
Accessing components seems slow
#6
Jrius
closed
6 years ago
5
Arrays: Generic is not a member of System::Collections
#5
Jrius
closed
6 years ago
2
Hot reloading: Can't build over DLL in place.
#4
daseyb
closed
6 years ago
3
iOS build issue
#3
HassanAliAnjum
closed
6 years ago
1
:)
#2
hacksalot
closed
6 years ago
0
Unity Native Scripting vs. Unity native plugin
#1
amirea
closed
6 years ago
1
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