jacob404 / promod-future

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Silent jockey #173

Closed rpdelaney closed 8 years ago

rpdelaney commented 8 years ago

This seems like #75, but is actually a separate issue. Silent jockeys are still a big problem and there's no real fix.

MattNF commented 8 years ago

Dunno how this is a separate issue. Valve just made Jockey's footsteps really quiet, and made him make no falling sounds (only Hunter and Boomer make falling sounds so the other SI have this same problem). If those were changed, and idk if you even can fix it, that should fix silent Jockeys.

Attano commented 8 years ago

only Hunter and Boomer make falling sounds so the other SI have this same problem

Are you sure? I think they all do.

rpdelaney commented 8 years ago

The issue is jockeys getting spawned that don't vocalize, or the vocalizations can't be heard (if a tree falls... etc)

jbzdarkid commented 8 years ago

We already have plugins that handle both those issues. AFAIK they work fine, though the sound range is something I'd look into.

rpdelaney commented 8 years ago

We play a bacteria sound when a jockey spawns, but that's not nearly complete. You don't hear it if music is off, and it doesn't tell you where the jockey spawned, or where it went after it spawned.

jbzdarkid commented 8 years ago

https://github.com/jacob404/promod-future/blob/master/addons/sourcemod/scripting/l4d2_unsilent_jockey.sp

rpdelaney commented 8 years ago

Yep, that's the one...

jbzdarkid commented 8 years ago

Yeah, the one that makes jockeys play jockey sounds. The one that makes them make music is called musical_jockeys.

rpdelaney commented 8 years ago

Has this been updated since Tabun wrote it? He admitted that it doesn't always work, IIRC.

jbzdarkid commented 8 years ago

No, I doubt it. Did he say why it didn't work?

jacob404 commented 8 years ago

when i talked to tab about it he told me it's not fixable. he blamed it on a driver issue or something like that lmao i really cant remember, this was like 2 years ago

Attano commented 8 years ago

Driver issue?..

jacob404 commented 8 years ago

lmao dude i dont remember i swear he said it was something to do with some clients drivers not emitting the sounds. or maybe thats a mile off what he said and im just throwing out buzzwords. i really dont remember

rpdelaney commented 8 years ago

He told me he couldn't figure it out. I never heard anything about drivers. Point being, it's still not fixed and nobody really knows why not.

jbzdarkid commented 8 years ago

3bx claims to have a repro, which is 3 simultaneous si spawns, with a jockey spawn after.

Attano commented 8 years ago

Any demo or VOD?

jbzdarkid commented 8 years ago

Can't repro, and he provided no source. I'm going to ask him if he can point me to a cast / match where it happened.

jbzdarkid commented 8 years ago

If anyone has any suggestions as to how to repro this, I'm all ears. I've noticed that there are "deadzones" where sound doesn't transmit as far as it should. In other words, there are some corners where there are too many props (I assume is the issue) between the survivor and the jockey, and the survivor won't hear it. This only applies to serious distances though.

Attano commented 8 years ago

I'd be surprised if anyone in this repo had some thoughts on the matter and kept them to himself all this time. With that being said, try to get as much cooperation as you can out of ebx or whatever he's called.