Closed rpdelaney closed 8 years ago
Dunno how this is a separate issue. Valve just made Jockey's footsteps really quiet, and made him make no falling sounds (only Hunter and Boomer make falling sounds so the other SI have this same problem). If those were changed, and idk if you even can fix it, that should fix silent Jockeys.
only Hunter and Boomer make falling sounds so the other SI have this same problem
Are you sure? I think they all do.
The issue is jockeys getting spawned that don't vocalize, or the vocalizations can't be heard (if a tree falls... etc)
We already have plugins that handle both those issues. AFAIK they work fine, though the sound range is something I'd look into.
We play a bacteria sound when a jockey spawns, but that's not nearly complete. You don't hear it if music is off, and it doesn't tell you where the jockey spawned, or where it went after it spawned.
Yep, that's the one...
Yeah, the one that makes jockeys play jockey sounds. The one that makes them make music is called musical_jockeys.
Has this been updated since Tabun wrote it? He admitted that it doesn't always work, IIRC.
No, I doubt it. Did he say why it didn't work?
when i talked to tab about it he told me it's not fixable. he blamed it on a driver issue or something like that lmao i really cant remember, this was like 2 years ago
Driver issue?..
lmao dude i dont remember i swear he said it was something to do with some clients drivers not emitting the sounds. or maybe thats a mile off what he said and im just throwing out buzzwords. i really dont remember
He told me he couldn't figure it out. I never heard anything about drivers. Point being, it's still not fixed and nobody really knows why not.
3bx claims to have a repro, which is 3 simultaneous si spawns, with a jockey spawn after.
Any demo or VOD?
Can't repro, and he provided no source. I'm going to ask him if he can point me to a cast / match where it happened.
If anyone has any suggestions as to how to repro this, I'm all ears. I've noticed that there are "deadzones" where sound doesn't transmit as far as it should. In other words, there are some corners where there are too many props (I assume is the issue) between the survivor and the jockey, and the survivor won't hear it. This only applies to serious distances though.
I'd be surprised if anyone in this repo had some thoughts on the matter and kept them to himself all this time. With that being said, try to get as much cooperation as you can out of ebx or whatever he's called.
This seems like #75, but is actually a separate issue. Silent jockeys are still a big problem and there's no real fix.