jacob404 / promod-future

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Unblock Parish 3 Tanks? #194

Closed MattNF closed 6 years ago

MattNF commented 8 years ago

Right now it's blocked from 57% (after the initial drop) to 70%, which is at the very end of the car alarm area.

Would anyone be against allowing sewer tanks and car lot tanks again? I'll keep the tanks blocked in that initial corridor after the one-way drop of course.

jbzdarkid commented 8 years ago

I think we should hold off on this until 4.6 when we implement static spawns.

MattNF commented 8 years ago

Well we can still have the discussion so we know if we should have a possible Tank fight there.

MattNF commented 8 years ago

Anyone have anything to input?

If not I'm going to assume those Tanks are fine again when I start adding Tank spawn locations and I'll close this issue.

HighCookie commented 8 years ago

I really hate hittables, so generally I would be against it. Could you make the cars static but still alarmed?. I believe the tank would still be able to do a lot of work with the alarms.

I just see no skill in the hit tables, particularity when tank is multi punching cars mindlessly towards the back of the yard, basically hoping for one of them to bounce onto someone, its dumb tank play and not at all interesting to play as or against. (unless survivors go down into the water below)

Attano commented 8 years ago

Talking about unbalanced watery maps and how removal of slowdown in the water is bad XD

MattNF commented 8 years ago

Yes, I can do that with the cars pretty sure.

I also hate hittables generally, too bad people rejected my hittable fix a while back which made them way less random. Guess they like their rubber bouncy RNG hittables.

Talking about unbalanced watery maps and how removal of slowdown in the water is bad XD

Only scrubs think the Parish 3 sewer Tank is unbeatable, it was more than feasible with a decent team back in the day (even without HR). I don't know why it was ever banned in the first place, the only part that should be banned is the initial hallway after you drop down the hole. Especially now since you would be able to pre-chip the Tank coming in by shooting from the ladder and since water slowdown is reduced during Tank.

Every time I saw people lose there was because they a) Jumped and/or b) Had little or no Uzis and/or c) Did not block spawns properly (usually due to B)

Attano commented 8 years ago

It was banned because of democracy, most likely.

As for your hittables fix, I liked that change too, and I feel sorry that promod had to remove it just because a few pseudopros bitched about it. Succumbing to the isolated outcry of those 1% that post on the forums was a terribly wrong move in my opinion. I would never give up on any decision of mine unless literally nobody likes it, which I believe was not the case with your idea.

HighCookie commented 8 years ago

yeah, I like it, no more pinball hittables

MattNF commented 8 years ago

As for your hittables fix, I liked that change too, and I feel sorry that promod had to remove it just because a few pseudopros bitched about it. Succumbing to the isolated outcry of those 1% that post on the forums was a terribly wrong move in my opinion. I would never give up on any decision of mine unless literally nobody likes it, which I believe was not the case with your idea.

If you liked it, why didn't you put it in EQ? :p

But thanks. It's nice to hear that some people did like it.

Attano commented 8 years ago

Because you removed it from promod and forcing everyone to re-adapt to it in EQ wasn't something I was willing to do. This is a pretty major change to a crucial mechanic that very often decides the outcome of the game, and touching it without "backup"(i.e. support in promod) isn't an appropriate strategy.

MattNF commented 8 years ago

I didn't want to remove it, Jacob did.

Pretty sure the poll that was used in justifying its removal was heavily shilled by sidewaysbox and his cronies too.

But it's not a big deal, I'm not too mad at its removal. Thinking back, it may have been better not to have that change anyway, might have made competitive configs too "different" for new players and may have turned them off on playing it.

Attano commented 8 years ago

Players with no competitive experience are virtually ignorant of their own experiences. To put it easier, new players are simply too bad and don't have the awareness to even tell that something is different about hittables. Hell, I know for a fact that even the majority of pug players wouldn't ever notice that, and those are supposed to be at least somewhat competitive.

I'll tell you more. I've seen and keep seeing until this day players that climb ladders on EQ3 and fail to notice anything unusual(that includes the long ones such as parish 3). I know for a fact those players don't have their guns hidden off screen with high viewmodelfovsurvivor. They are simply unaware. I don't expect them to notice anything except a server admin launching F-16 strikes on them with the notoriously abused airstrike plugin.