Open mikehabibi opened 9 years ago
Possibly add outline around each tank spawn so infected and survivors know exactly where the tank will trigger. Can use the scavenge "start round perimeter" method.
Here's some pseudo code I wrote while bored. It will have to be rewritten with actual stuff, but the create tank entity portion is accurate and is how we should spawn the tanks.
im gunna push an update to this code tonight. im just trying to decide how i want to do the kv file formatting..
Instead of utilizing Valve's spawning mechanism (location, %), allow this to be configured by the user and/or by comp configuration. For each map, a list of locations/percentages can be specified. It can either randomly select between them, or optionally, allow configuration to weight the probability of certain ones being selected. As a hypothetical example: