jacob404 / promod-future

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Allow large spit spreads in saferooms #49

Open MattNF opened 9 years ago

jacob404 commented 9 years ago

Could be potentially OP in some saferooms, but I like this idea a lot.

MattNF commented 8 years ago

What saferooms would this be OP in?

jbzdarkid commented 8 years ago

Any saferoom that's small, basically. C2M2 it makes a 2/2 very strong C2M3 it makes saferoom tank very strong I can't think of any other super small saferooms.

MattNF commented 8 years ago

You could just jump on the tables / windowsill to escape it.

jbzdarkid commented 8 years ago

Sure, but it's more delay until clear. Unless you can wallbang your teammates through that saferoom?

MattNF commented 8 years ago

Yeah, you can.

Attano commented 8 years ago

I don't like nor dislike this idea, but in case any of you decides to attempt it, the best and only way of doing it is by using the acid lifetime / puddle count snippets from my static spit spread plugin. The test version of L4DT included with it is mandatory for detecting and adjusting any variables related to the spit projectile, but I'll release a stable debug-free version this week along with EQ3, ready for production usage. It will have the spit spread event and another one to completely and reliably block get-up slides. It might also have some other stuff by the time I'm done with it.