jacob404 / promod-future

GNU General Public License v3.0
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Static fire spread #71

Open MattNF opened 9 years ago

MattNF commented 9 years ago

Molotov / Gas Can

jacob404 commented 9 years ago

can be somewhat remedied by modifying cvars for fire spread. just ctrl+f inferno in l4d2 cvars

Attano commented 9 years ago

I gave Jacob my WIP static spit spread extension a century ago. Since spit inherits inferno(fire), I could easily account for it too, and create something like

public Action:OnFireSpread(int fireParentID, int fireNewChildID, float x, float y, float z)

This could be used to create custom shapes of fire spread.

A different question is whether it's worth it. I don't think it is. Molotovs in Promod, as it stands, are basically useless, to the point where their spread pattern makes little to no difference.

jacob404 commented 9 years ago

Could you upload the source for the static spit plugin to this repo? I'll look into adding the particles for it like we talked about before.

Attano commented 9 years ago

9abcc5e

MattNF commented 9 years ago

A different question is whether it's worth it. I don't think it is. Molotovs in Promod, as it stands, are basically useless, to the point where their spread pattern makes little to no difference.

I know you don't care about Dead Center, but random fire spread can make a huge difference on the finale. Exploding gas cans from spit can chain ignite other cans which can mean the difference between a wipe and survival.