Open MattNF opened 9 years ago
The bug happens for the same reason the witch usually retargets: If she bumps someone once, the second time she bumps them she will attack them. This includes si.
m_clientLookatTarget (witch netprop) also does not change. Setting z_witch_allow_retarget to 0 and then 1 does not reset aggro count against clients.
I'm not sure how to detect that the witch retargets, or how to change her target.
@MattNF Help ._.
Your guess is as good as mine D:
There was another way this glitch used to be able to be triggered which has since been fixed. Back when SI scratches damaged witch, if you scratched her on the same tick that a survivor triggered her, she would attack the SI. SI scratches no longer do damage and I haven't since seen this occur. I don't know if this information will help you...
SI scratches still deal damage to the witch, it appears on the damage printout.
Oh, really?
Could've swore jacob fixed that a while back... I remember bringing it up multiple times
Actually I was correct (I think).
http://www.l4dnation.com/community-news/pro-mod-4-1/
- Blocked infected friendly fire against witch, excluding tank
So the question is... did this fix actually work or is the print incorrect?
promod.cfg Hasn't ever changed afaict, likely does nothing. Do we want to get rid of it?
Found a bug in that plugin, going to test my fix later tonight.
This issue can be fixed by turning off z_witch_allow_change_victim, though that means survivors won't ever "steal" the witch.
For future reference: if you see my nick somewhere on the list of authors of a plugin, it's highly unlikely that a simple bug might have skipped past me.
The 0.0 damage and Plugin_Changed instead of just Plugin_Handled are there for a reason. If you block the takedamage invocation completely, the SI will no longer be able to enrage the witch by scratching her. If that's your desired behaviour, then don't repeat the same mistake as you did with slowdown: plenty of configs out there still want to keep the SI somewhat potent in tandem with the witch.
Well again, I did test what I do, and that behaviour was still occurring with my plugin. I didn't consider it a "simple bug", but just so you know, the previous version did not work.
then don't repeat the same mistake aa you did with slowdown: plenty of configs out there still want to keep the SI somewhat potent in tandem with the witch.
I also don't follow the implication there, the mistake with slowdown was to do with someone setting the weapon mult to 0 while using native slowdown, and you seem to be implying that I'm intentionally nerfing the SI.
Tested it again, you're quite right, this doesn't let the SI scratch the witch. I'll push an update shortly.
This issue can be fixed by turning off z_witch_allow_change_victim, though that means survivors won't ever "steal" the witch.
If you turn this off, Witches will never be a danger, since one person can just get staggered in front of her infinitely until she's crowned.
Have you tried that? You get pushed out of the way pretty easily. But yeah, I'd rather not...
Shitty solution: Let witch run through survivors.
Other, shitty solution, which I'll probably use since it fixes #79: Pre-Hook witch retarget event (if I can find it), save a copy, and restore it on the post-event.
Is this fixed? If not let's move it to 5.0
why are we jumping all the way to 5.0 lol
because boss spawn mechanics and ladder shooting are pretty big mechanic changes
The convention is for major to be serious rewrites (v3 -> v4, e.g.) Minor is for large content patches (4.4 -> 4.5) And the next point down is for bug fixes / small feature creep (4.4.1 -> 4.4.2). See, for example, Mac OSX versions.
Historically we've gone up one decimal place for large updates.
So the next one should be 4.6, not 5.0
No ladder shooting in this update? Why not?
Visor said he tests things extensively so I expect that change to not have bugs.
if visor says its good to go then im okay with rolling it out, but i was under the impression the new version of eq wasnt done / it wasnt fully tested yet
Fuck it, should just include all the new plugins and then put out a bugfix update in a week. #yolo
I forgot to send you the Christmas shit anyway so this would work out for me too.
But if you do decide not to include ladder shooting, you have to readd the ladder choke props since I removed them.
well im ok with waiting to see what @Attano has to say about the ladder shooting. if its ready to go we can include it in the update (i need a link to it) if not the update can be ready to go any time tonight / tomorrow
The new EQ is done and tested. Considering the amount of changes(roughly 70 lines in the changelog, formatting excluded), it had to be tested really well.
I'm only waiting for Dragon, because we need to sync our shit. I'm releasing the config, he announces w/e he's got to announce -- in our best collaboration traditions.
witch_harasser_set Only triggers for first harasser.