jacob404 / promod-future

GNU General Public License v3.0
7 stars 1 forks source link

Silent Special Infected #75

Closed MattNF closed 8 years ago

MattNF commented 9 years ago

Something I think contributes to this is the fact that some SI do not make noises when falling, like Boomer and Hunter do. So an SI could spawn and jump off a rooftop and make little or no noise until landing. Very big issue with Jockey.

jacob404 commented 9 years ago

https://github.com/jacob404/promod-future/blob/master/addons/sourcemod/scripting/musical_jockeys.sp

https://github.com/jacob404/promod-future/blob/master/addons/sourcemod/scripting/custom_music.sp

jacob404 commented 9 years ago

custom music just needs to be adapted to block the sound from playing (like the hunter callout blocker) instead of the current ugly method of killing it.

then we just take musical_jockeys and change it to musical_infected. (add bacteria sounds for all the si)

this would once and for all solve silent infected!! (kind of)

MattNF commented 9 years ago

If every SI played their bacteria sound when spawning then it would be a clusterfuck of music when a hit comes in lmao

jacob404 commented 9 years ago

that is a good point

jacob404 commented 8 years ago

Darkid pushed an update to silent jockey fix, and my original proposed solution seems like a bad idea. Gunna go ahead and close this until we see if the jockey fix worked