Closed MattNF closed 9 years ago
Now that I look, this seems to just be in l4d2_hittable_control.sp, the convar is hc_disable_self_damage. It was disabled.
Testing reveals that this setting does nothing.
I have it set to 1 on my servers and tank doesn't get any damage from hittables. https://github.com/Attano/L4D2-Competitive-Framework/blob/master/addons/sourcemod/scripting/l4d2_hittable_control.sp#L108
Testing reveals that I don't know how to test.
so its fixed? well done everyone
I wanted to make sure I knew how to test before closing; should be certain of self tonight.
Good to go.
is this merged into current build?
make whatever changes are necessary in currentbuild/update before closing issues so they dont get forgotten
also its been set to 1 in pro mod since the plugin was added, but tanks are still taking damage. can i get some insight into how you fixed this?
Huh well the change I made was to set the variable to 1 which seemed to fix it, but if that's not a new concern, I'll look back into the issue.
cb8fc29fbe88fcba743a18395c2b64558449e3f3
but that cvar has been set to 1 in pro mod since the plugin was made, i dont see how that could fix it
You probably forgot to update the plugin itself inside the zip package, might be an outdated or wrong version. I suggest using whatever is in my comp framework repo. 99% of it is tested and works(unless it's something I don't use like witch/tankifier/paneltext etc). If you see my nickname in the authors list, the reliability increases from 99% to 100%. I would never upload something I have personally modified without very proper testing.
Since you haven't done anything with it for a few months