jacobabrennan / Project-Fennel

http://antlerpig.com
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Animated Transition Between Screens #27

Closed jacobabrennan closed 11 years ago

jacobabrennan commented 11 years ago

There should be an animated transition between screens, such as in the original Zelda (NES), which would allow users to reorient themselves while entering a new screen.

...And hopefully prevent them from ramming their head into an enemy.

Sudzzuds commented 11 years ago

Transitions might not necessarily prevent players from ramming into an enemy, since players usually can't move during a transition.

With Zelda, usually the enemies are spawned in the middle, and not the sides - that helps prevent ramming.... I think?

jacobabrennan commented 11 years ago

I don't think I can solve this problem 100%, so I'll probably end up using a combination of approaches. Right now I have both the invulnerability timeout, and a nice transition. Later I'll add intelligent spawn positions for enemies.