I know the sounds we're quickly placed in just to avoid dead silence, this is more of a feature request for later. Sounds should have "depth" wherein the further you are from the sound the quieter it gets, as well as directional volume R/L. If possible you could also have sounds from areas next to you, so you could hear distant sounds of someone else fighting, so you can go to them to help them.
I know the sounds we're quickly placed in just to avoid dead silence, this is more of a feature request for later. Sounds should have "depth" wherein the further you are from the sound the quieter it gets, as well as directional volume R/L. If possible you could also have sounds from areas next to you, so you could hear distant sounds of someone else fighting, so you can go to them to help them.