Open ghost opened 4 years ago
When the stream source loose connection you'll be notified by the event StreamStopped. Then you have to implement a retry mechanism. Please pay attention to one thing. On network connection lost, during the stream playing, you'll receive a StreamStopped notification. In the retry mechanism, when you'll try to reconnect, and the source will be not available you'll receive a StreamFailed. It's up to you what's your retry policy you decide to implement.
When player stops playing, due to any network error.
How can we start playing again automatically..?