Closed CostelloNicho closed 8 years ago
I'm not sure. If you double click the messages does it take you to the objects with the metadata? There should only be 2-3 hidden objects.
These behaviors should be cleaned up automatically now by FI.
I think the issue is still present. @jacobdufault could you provide some hints how to clean up the scene/project manually? Thanks a lot.
@haraldreingruber I would recommend that you add back FullInspector and use the View All Scene GameObjects editor window to delete the fi* objects in each scene (need to open the scenes). You can find that in Window/Full Inspector/Developer/View All Scene GameObjects
There'll be fiPersistentEditorStorage and fiGradientStorage, if I recall correctly. There might be others I'm forgetting, but they'll all begin with fi*.
I also recommend you use the latest FullInspector from github, as it will have an improved editor window for listing the scene objects.
Thanks. It worked.
After removing full inspector from my project I have a bunch of ghost transforms with missing Behaviours. I get about 30 different logs.
When I double click on the message It takes me to an fiPersistentEditorStorage Object that does not exist in the hierarchy or project pane. I've deleted both directories ( including the generated directory ).
I tried reinstalling fullInspector and through the interface deleted all meta data and deleting all serialized data.
I don't know what else to do. This is really starting to bother me.