jacobdufault / fullinspector

Full Inspector supercharges Unity's inspector
MIT License
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Issue removing fullInspector #146

Closed CostelloNicho closed 8 years ago

CostelloNicho commented 8 years ago

After removing full inspector from my project I have a bunch of ghost transforms with missing Behaviours. I get about 30 different logs.

  1. The referenced script on this Behaviour is missing!
  2. The referenced script on this Behaviour (Game Object 'fiPersistentEditorStorage') is missing! ...

When I double click on the message It takes me to an fiPersistentEditorStorage Object that does not exist in the hierarchy or project pane. I've deleted both directories ( including the generated directory ).

I tried reinstalling fullInspector and through the interface deleted all meta data and deleting all serialized data.

I don't know what else to do. This is really starting to bother me.

jacobdufault commented 8 years ago

I'm not sure. If you double click the messages does it take you to the objects with the metadata? There should only be 2-3 hidden objects.

jacobdufault commented 8 years ago

These behaviors should be cleaned up automatically now by FI.

haraldreingruber commented 6 years ago

I think the issue is still present. @jacobdufault could you provide some hints how to clean up the scene/project manually? Thanks a lot.

SugoiDev commented 6 years ago

@haraldreingruber I would recommend that you add back FullInspector and use the View All Scene GameObjects editor window to delete the fi* objects in each scene (need to open the scenes). You can find that in Window/Full Inspector/Developer/View All Scene GameObjects

There'll be fiPersistentEditorStorage and fiGradientStorage, if I recall correctly. There might be others I'm forgetting, but they'll all begin with fi*.

I also recommend you use the latest FullInspector from github, as it will have an improved editor window for listing the scene objects.

haraldreingruber commented 6 years ago

Thanks. It worked.