Closed 71M closed 7 years ago
It appears this error could be related...
ToString is not allowed to be called during serialization, call it from Awake or Start instead. Called from MonoBehaviour 'Zombie' on game object 'MyZombie'.
See "Script Serialization" page in the Unity Manual for further details.
System.String:Concat(Object[])
FullInspector.InspectedProperty:Write(Object, Object) (at Assets/FullInspector2/Core/Utility/InspectedProperty.cs:129)
FullInspector.Internal.fiISerializedObjectUtility:RestoreState(ISerializedObject) (at Assets/FullInspector2/Core/fiISerializedObjectUtility.cs:251)
FullInspector.BaseBehavior1:RestoreState() (at Assets/FullInspector2/Core/BaseBehavior.cs:66) FullInspector.Internal.fiSerializationManager:DoDeserialize(ISerializedObject) (at Assets/FullInspector2/Core/fiSerializationManager.cs:212) FullInspector.Internal.fiSerializationManager:OnUnityObjectDeserialize(ISerializedObject) (at Assets/FullInspector2/Core/fiSerializationManager.cs:119) FullInspector.BaseBehavior
1:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (at Assets/FullInspector2/Core/BaseBehavior.cs:133)
UnityEditor.DockArea:OnGUI()
Turns out it isn't picking up the generated shared instance class because the filename doesn't match the class name. I've updated fiSharedInstanceScriptGenerator so className and fileName are the same before calling Emit and it now picks up the class correctly.
Is this something others have come across before?
Hi,
I've followed the SharedInstance example and setup the data successfully in Unity.
My problem arises when I close and relaunch the editor, the instance data is gone and references to the shared stats asset as well.
Assets.zip
Cheers, Tim