Closed jpw closed 8 years ago
There are comments inside of the Build Files (DLL)/CommonData.csproj
that explain what to do. I'll look into making the process easier.
OK thank you very much, if I can be of assistance please let me know.
Fixed in aa68c85fc79d524335a84a898118d26864be7823.
All you need to do is run $ ./BuildFiles/compile.sh
. If you have Unity installed somewhere other than /Applications/Unity
, you'll need to specify it like this:
$ unity_path=/Applications/MyUnity ./BuildFiles/compile.sh
Works lovely, thank you so much for your efforts!
Hi there, Not an issue with the project at all, sorry, but would really appreciate instructions added to the readme for how to compile a DLL on OSX (the source comprises of a lot of files, and my compile time in Unity is becoming sluggish). The latest Xamarin/Mono does not support .NET 3.5, and in MonoDevelop that ships with Unity, the .sln shows an error next to the UnityEngine reference, "Assembly not found for framework Mono / .NET 4.0". Googling that suggests changing the target by going to the project Options > Build > General and changing the target there, but the General tab view is blank (the rest show data). If I try to build anyway, I get the error "Error: Configuration '' not found in project 'FullSerializer - Unity' (FullSerializer - Unity)"
Sorry but this is literally the first DLL I am trying to build, I am not from Windows background... Thanks.