Hi!
I've been using the serializer with unity and firebase realtime database, but for some reason when trying to pull a json from a node, and I deserialize it:
var gameInfo = StringSerializationAPI.Deserialize(typeof(GameInfo), args.Snapshot.GetRawJsonValue()) as GameInfo;
I get the following error. Any idea what could cause this?
Thanks
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() GameInfo:.ctor() System.Activator:CreateInstance(Type, Boolean) FullSerializer.fsMetaType:CreateInstance() (at Assets/FullSerializer/Source/Reflection/fsMetaType.cs:354) FullSerializer.Internal.fsReflectedConverter:CreateInstance(fsData, Type) (at Assets/FullSerializer/Source/Converters/fsReflectedConverter.cs:92) FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List1&) (at Assets/FullSerializer/Source/fsSerializer.cs:890)
FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List1&) (at Assets/FullSerializer/Source/fsSerializer.cs:835) FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List1&) (at Assets/FullSerializer/Source/fsSerializer.cs:789)
FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at Assets/FullSerializer/Source/fsSerializer.cs:757)
FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Object&) (at Assets/FullSerializer/Source/fsSerializer.cs:731)
APIs.StringSerializationAPI:Deserialize(Type, String) (at Assets/Scripts/APIs/StringSerializationAPI.cs:29)
<>cDisplayClass21_0:b0(ValueChangedEventArgs) (at Assets/Scripts/NetworkManager.cs:117)
APIs.<>cDisplayClass14_0:gCurrentListener|0(Object, ValueChangedEventArgs) (at Assets/Scripts/APIs/DatabaseAPI.cs:202)
Firebase.Database.Internal.cAnonStorey0:<>m0() (at Z:/tmp/tmp.lovKbPiy9W/firebase/database/client/unity/proxy/InternalValueListener.cs:53)
Firebase.ExceptionAggregator:Wrap(Action) (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Platform/ExceptionAggregator.cs:112)
Firebase.Database.Internal.InternalValueListener:OnValueChangedHandler(Int32, IntPtr) (at Z:/tmp/tmp.lovKbPiy9W/firebase/database/client/unity/proxy/InternalValueListener.cs:45)
Firebase.AppUtilPINVOKE:PollCallbacks()
Firebase.AppUtil:PollCallbacks() (at Z:/tmp/tmp.BJ3HwuSQbT/firebase/app/client/unity/proxy/AppUtil.cs:32)
Firebase.Platform.FirebaseAppUtils:PollCallbacks() (at Z:/tmp/tmp.BJ3HwuSQbT/firebase/app/client/unity/proxy/FirebaseAppUtils.cs:33)
Firebase.Platform.FirebaseHandler:Update() (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Unity/FirebaseHandler.cs:208)
Firebase.Platform.FirebaseMonoBehaviour:Update() (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Unity/FirebaseMonoBehaviour.cs:45)
`
Hi! I've been using the serializer with unity and firebase realtime database, but for some reason when trying to pull a json from a node, and I deserialize it:b0(ValueChangedEventArgs) (at Assets/Scripts/NetworkManager.cs:117)
APIs.<>cDisplayClass14_0:g CurrentListener|0(Object, ValueChangedEventArgs) (at Assets/Scripts/APIs/DatabaseAPI.cs:202)
Firebase.Database.Internal.cAnonStorey0:<>m0() (at Z:/tmp/tmp.lovKbPiy9W/firebase/database/client/unity/proxy/InternalValueListener.cs:53)
Firebase.ExceptionAggregator:Wrap(Action) (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Platform/ExceptionAggregator.cs:112)
Firebase.Database.Internal.InternalValueListener:OnValueChangedHandler(Int32, IntPtr) (at Z:/tmp/tmp.lovKbPiy9W/firebase/database/client/unity/proxy/InternalValueListener.cs:45)
Firebase.AppUtilPINVOKE:PollCallbacks()
Firebase.AppUtil:PollCallbacks() (at Z:/tmp/tmp.BJ3HwuSQbT/firebase/app/client/unity/proxy/AppUtil.cs:32)
Firebase.Platform.FirebaseAppUtils:PollCallbacks() (at Z:/tmp/tmp.BJ3HwuSQbT/firebase/app/client/unity/proxy/FirebaseAppUtils.cs:33)
Firebase.Platform.FirebaseHandler:Update() (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Unity/FirebaseHandler.cs:208)
Firebase.Platform.FirebaseMonoBehaviour:Update() (at Z:/tmp/tmp.9ewH1DXgzz/firebase/app/client/unity/src/Unity/FirebaseMonoBehaviour.cs:45)
`
var gameInfo = StringSerializationAPI.Deserialize(typeof(GameInfo), args.Snapshot.GetRawJsonValue()) as GameInfo;
I get the following error. Any idea what could cause this? ThanksYou are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() GameInfo:.ctor() System.Activator:CreateInstance(Type, Boolean) FullSerializer.fsMetaType:CreateInstance() (at Assets/FullSerializer/Source/Reflection/fsMetaType.cs:354) FullSerializer.Internal.fsReflectedConverter:CreateInstance(fsData, Type) (at Assets/FullSerializer/Source/Converters/fsReflectedConverter.cs:92) FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List
1&) (at Assets/FullSerializer/Source/fsSerializer.cs:890) FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List1&) (at Assets/FullSerializer/Source/fsSerializer.cs:835) FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List
1&) (at Assets/FullSerializer/Source/fsSerializer.cs:789) FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at Assets/FullSerializer/Source/fsSerializer.cs:757) FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Object&) (at Assets/FullSerializer/Source/fsSerializer.cs:731) APIs.StringSerializationAPI:Deserialize(Type, String) (at Assets/Scripts/APIs/StringSerializationAPI.cs:29) <>cDisplayClass21_0: