Currently the rules allow direct conversion of $ into /. This means that a Factory, which produces $, effectively produces either $ or /. In the early game, it's much more efficient to build 4 Factories instead of 2 Factories and 2 Academies. The benefit of being able to activate an Academy on a roll of 2 is not enough to overcome this.
Furthermore, Astronauts score 2 points at the end of the game and Currency only scores 1 point, so it is currently beneficial to convert as much Currency to Astronauts as possible as the game nears its end. This seems like an unnecessary strategy to encourage.
Currently the rules allow direct conversion of $ into /. This means that a Factory, which produces $, effectively produces either $ or /. In the early game, it's much more efficient to build 4 Factories instead of 2 Factories and 2 Academies. The benefit of being able to activate an Academy on a roll of 2 is not enough to overcome this.
Furthermore, Astronauts score 2 points at the end of the game and Currency only scores 1 point, so it is currently beneficial to convert as much Currency to Astronauts as possible as the game nears its end. This seems like an unnecessary strategy to encourage.
Originally posted by @sum1els-com in https://github.com/jacobsalmela/ascii-planets/discussions/40