The default/zero rotation of objects are not following the unit circle. This can cause a headache when calculating the bounce of bullets. Changing this will include a change in how the shapes and their points are rendered. This translation might be difficult, but matrix multiplication might come in handy.
The default/zero rotation of objects are not following the unit circle. This can cause a headache when calculating the bounce of bullets. Changing this will include a change in how the shapes and their points are rendered. This translation might be difficult, but matrix multiplication might come in handy.
Food for thought. 🐟