Open brunocalado opened 1 year ago
Don't know how to make a character sheet in PBTA so cant test it.
Don't know how to make a character sheet in PBTA so cant test it.
It's not working.
You can just paste a working character sheet.
# Configure Rolls
rollFormula = "2d6"
statToggle = "Highlight"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Complications..."
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.success]
range = "10-12"
label = "Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
cool = "Cool"
hard = "Hard"
hot = "Hot"
sharp = "Sharp"
weird = "Weird"
# Define attributes.
[character.attributesTop]
[character.attributesTop.harm]
type = "Clock"
label = "Harm"
max = 6
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.hold]
type = "Resource"
label = "Hold"
[character.attributesTop.xp]
type = "Xp"
label = "Xp"
max = 5
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.harmConditions]
type = "ListMany"
label = "Harm Conditions"
options = [
"Stabilized",
"Shattered (-1COOL)",
"Crippled (-1HARD)",
"Disfigured (-1HOT)",
"Broken (-1SHARP)"
]
[character.attributesLeft.improvement]
type = "LongText"
label = "Improvement"
[character.attributesLeft.hx]
type = "LongText"
label = "HX"
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.special]
type = "LongText"
label = "Playbook Special"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
peripheral = "Peripheral Moves"
class = "Class Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
barter = "Barter"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.harm]
type = "Resource"
label = "Harm"
[npc.attributesTop.gender]
type = "Text"
label = "Gender"
[npc.attributesTop.age]
type = "Text"
label = "Age"
[npc.attributesLeft]
[npc.attributesLeft.look]
type = "LongText"
label = "Look"
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
# Define logical groups for moves.
[npc.moveTypes]
mc = "MC Moves"
If the GM is the only person who rolled you wont see global data unless you check off the setting. Other then that Ill look into it.
If the GM is the only person who rolled you wont see global data unless you check off the setting. Other then that Ill look into it.
To test, I create a player. I rolled with that player.
Hi.
Can you make it work for PBTA?
Tks