Closed AlexVestin closed 4 years ago
Thanks!
it would be a huge work to implement the shadowblur.
The only way I see would be to have a secondary buffer, rendering on it the shapes, then having a thirth buffer to store the blurred version (this could require a fourth buffer), then drawing into the original buffer first the shadow then the secondary.
This process would be superslow, and prone to errors, and I dont have the time to endure in such endevour.
@jagenjo Alright, thanks for the answer. Do you use any reference material for implementing this project?
no, sorry
Hi, awesome project! are there plans to implement the shadowblur from the canvas2d/is there any issues implementing it?