Closed coderofsalvation closed 7 years ago
Is in my TO DO list to add VR support, it shouldnt take much time
Oh that is great to hear. Do you have any ideas on how to integrate it? I could imagine introducing an VR function in litescene.js
player.loadScene("scene.json"); player.enableVR({showbutton:true})
REASON: i would love to build stuff in webglstudio, but also distribute it as an litescene application
showbutton:false would immediately trigger VR-mode, whereas true would present a small clickable VR-logo in a screencorner to trigger it:
What do you think?
I was thinking more a Component called VRCamera but that would be a nice way to present it.
Oh my knowledge is still on tutorial-level, so a component would work too. Can components also be used in a standalone lightscene.js applcation?
On Tue, Mar 28, 2017 at 12:16 PM, Javi Agenjo notifications@github.com wrote:
I was thinking more a Component called VRCamera but that would be a nice way to present it.
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of course, thats the main point of all the system, that everything is done using components. From lights, to cameras to meshrenderers, everything is a component that can communicate with other components.
anybody did any experiments for (stereoscopic) cardboard headsets?