Open loadavg opened 5 years ago
Locking should prevent all interactions with objects. We want to avoid constantly making special cases for objects; the ground isnt even a special objects itself, it's just a mesh node. Just unlock the ground if you want to apply a material for now.
no - the world space and ther ground are special objects and need to be treated as such
the world has skys for eg
the ground is also a special object that needs to be rigid by default so objects dont fall thoruigh it and easy to assign materials to... so people can play around without locking and unlocking...
also we need a spcial interaction widget when interacting with the ground so its easy to move objects around
Can this be planned and documented? It seems you're coming up with these things as you go along. Let gets this in for the next release. That special interaction gizmo will take time.
i am unabke to assign a material to the ground... you should be able to assign a material to the ground even when its locked ? for ease of use... lock should prevent motion here ie stop from moving the ground by mistake... ground and sky shold really be special objects