Open jahu00 opened 1 year ago
When attack animation plays, collision with mobs should be detected and sent to the backend.
When mob collides with player, player should get knocked down and this information sent to the backend.
Some map objects appear to cause damage, might code this at the same time (same mechanics as taking damage from mobs).
When attack animation plays, collision with mobs should be detected and sent to the backend.
When mob collides with player, player should get knocked down and this information sent to the backend.
Some map objects appear to cause damage, might code this at the same time (same mechanics as taking damage from mobs).