Closed jahu00 closed 1 year ago
Currently I'm just checking keyboard events from OpenTK, but I should translate those to input actions. Controls (mostly the player control) should not worry about which key what pressed but what action (Jump instead of ALT etc.).
Initial work is done. Further development (storing and reading input configuration) will be done later as part of another issue.
Currently I'm just checking keyboard events from OpenTK, but I should translate those to input actions. Controls (mostly the player control) should not worry about which key what pressed but what action (Jump instead of ALT etc.).