When using :CreateCanvas(), targeting a frame of a specific size and position, and parenting RigidBodies to that frame, it positions the Canvas offset from the actual targeted size and position. Parenting RigidBodies to anything but this canvas causes errors. Not sure what the solve is.
So far I have
Setting TopLeft to Vector2.zero (results in a canvas size of 0?)
Parenting RigidBodies to a different frame (causes the 'attempt to index nil with :Dot()' error)
Assigning the Frame I'm trying to use as the canvas (doesn't seem to do anything?)
Description
When using :CreateCanvas(), targeting a frame of a specific size and position, and parenting RigidBodies to that frame, it positions the Canvas offset from the actual targeted size and position. Parenting RigidBodies to anything but this canvas causes errors. Not sure what the solve is.
So far I have