Closed GoogleCodeExporter closed 9 years ago
If I remember right, there was such delay, perhaps the delay wasn't so long.
In player.cpp -> function void Player::doAttacking(uint32_t interval)
removing this 'if' should do the trick for you
if(!(hasCondition(CONDITION_EXHAUST_COMBAT) ||
hasCondition(CONDITION_EXHAUST_HEAL)) ||
weapon->hasExhaustion())
Original comment by r...@ymail.com
on 7 Dec 2011 at 1:01
This needs some improvements so changing back status
Original comment by r...@ymail.com
on 23 Feb 2012 at 10:39
Original comment by r...@ymail.com
on 9 Apr 2012 at 5:18
Original comment by r...@ymail.com
on 12 Jul 2012 at 1:56
Original issue reported on code.google.com by
asinum.c...@gmail.com
on 23 Oct 2011 at 9:46