Closed jajkor closed 1 month ago
Instancing was scrapped in favor of using geometry shaders to produce a continuous line for navigation. Will have to switch from OpenGL ES 3.0 to 3.2 as that version of the specification was the first to include them.
OpenGL ES 3.0 added support for instanced rendering where many models of equal mesh data are drawn in a single draw call. Could be used for the campus map outline or the navigation path if we use a line of cubes.
https://learnopengl.com/Advanced-OpenGL/Instancing