jake-white / VGC-Damage-Calculator

Gen 8 VGC Damage Calculator
http://trainertower.com/damagecalc
MIT License
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Implementing a indexed physical hp and special hp #59

Open Vuanotto opened 6 years ago

Vuanotto commented 6 years ago

Sorry if the title is a bit weird, wasn't sure how I could word it accurately.

bulkcompare

I was toying around with the damage calculator by adding standardised/indexed values next defense and special defense which represent a pokemon's bulkiness.

For calculating damage, it is completely pointless, but for comparing bulk, it's debatable whether or not it's useful given you could just switch the pokemon. That's based on the feedback i've received, and also kind of similarly, although the novelty of being able to compare raw bulk is what got me to do this in first place.

Any thoughts? If you're interested I can send you my version of the code to implement it.

jake-white commented 6 years ago

Sorry if I'm missing something but what does this achieve over something like simply implementing effective defense (defense + modifiers)? An arbitrary standardization seems not very useful

Vuanotto commented 6 years ago

It is simply calculating effective defense, and that is all there is to it. I did this because i was curious about determining what's bulkier, and I got opinions from others that this doesn't add much to the damage calculator. The calculation is basically hp (def/100) modifiers, so nothing complicated there.

Thanks for your thoughts on it.