Closed jakeHaasBlog closed 1 year ago
While working on this, I was able to find a way around using tile pallets. The new system only requires image files in the resources folder, no more ".asset" files.
Solved the problem by adding a level editor. The start and end world are now functional but need to be designed, there is just some simple test maps set up right now. My laptop is crashing due to a power supply issue while running the unity project, so Drew will have to design the starting and ending areas.
This task will present a challenge because each Tile has to be defined in the GenerateMap script, and be added using the included functions. This ensures that images in the tilerenderer correspond to the correct metadata for that tile. We may want to store the starting and ending map in a text file and load them programmatically.
"The game world will have a pre-designed laboratory in the starting area which is integral to the plot of our game. Once the player leaves this area, they will be able to find a portal that will transfer them to the first procedurally generated world."