jakeHaasBlog / COMP4990_Dimension-Tamer

COMP 4990 Final Project (Jake Haas and Drew St. Amour)
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Tweaks to procedural generation #25

Closed jakeHaasBlog closed 11 months ago

jakeHaasBlog commented 12 months ago

Going to take Ryan's advice and change the algorithm to guarantee that the whole map is filled with tiles, also going to add a ring of water around the edges of the map, so that blank tiles will never be seen by the player

jakeHaasBlog commented 12 months ago

Also going to connect some paths together to make loops. This will make the paths no longer a maze.