Closed jakeHaasBlog closed 3 years ago
For the backstory we talked about the player being a psych patient, they are going around eating pills because they think they need them but just become more and more unstable. The enemies are the doctors who are trying to restrain you but they look to you like monsters trying to catch and torture you. The map could then look more like rooms connected in weird and complicated ways and include outdoor sections and alleyways like you are running through the city. Maybe there are random people every so often and when you get close to them they call out to the doctors and they pathfind to that spot while you run away. When you get all the pills there is a psychedelic ending where the player dies.
We could do a more light hearted take on this idea and make the focus more on fast paced fun gameplay rather then spookyness. The ghosts could be goofy looking and everything could be brightly colored. This would be more like an arcade game then a horror game.
The map will be more interesting looking with the addition of rooms rather than everything being hallways. These rooms can have themes and unique wall textures. This way they can be used as landmarks when navigating around the place.
I think that any kind of AI tracking that uses pathfinding will make the game impossible. Random movements like the original PacMan will make random encounters more evenly dispersed.
Leaving the game ideas to Ryan
We have already decided upon a pac-man-ish horror game. We still need to decide a few more things though!